Android & IOS Development

Android Training

Android Training “Android” is a mobile operating system developed by Google, based on a modified version of the Linux kernel and other open source software and designed primarily for touchscreen mobile devices such as smartphones and tablets. Android has the highest market share in the mobile os marketplace and more jobs are opening up for Android application development.


Facts about the course

In this Android Training course, you will learn about Android architecture, application lifecycle, working with layout manager and designing apps based on business requirements. This course will give you real-time experience working with the most popularly used mobile operating system.


Target audience

  1. Software developers.
  2. System developers.
  3. Web developers.
  4. College graduates.
  5. Android app enthusiasts.

Android Training & Development includes

  • Knowledge of how to enable Android app and register on Google play store.
  • Android architecture, various resources and its components, the different styles, intents, menus, notification, the process of application lifecycle and Google play store registration.


Course Content:

1) Introduction to Mobile Apps

  • Why we Need Mobile Apps
  • Different Kinds of Mobile Apps
  • Briefly about Android


2) Introduction to Android

  • History of Android Development
  • What is Android?
  • Pre-requisites to learn Android
  • Brief Discussion on Java Programming


3) Android Architecture

  • Overview of Android Stack
  • Android Features
  • Introduction to OS layers

4) Deep Overview in Android Stack

  • Linux Kernel
  • Libraries
  • Android Runtime
  • Application Framework
  • Dalvik VM


5) Installing Android Machine

  • Configuring Android Stack
  • Setting up Android Studio
  • Working with Android Studio
  • Using Older Android Tools


6) Creating First Android Application

  • Creating Android Project
  • Debugging Application through DDMS
  • Setting up environment
  • AVD Creation
  • Executing Project on Android Screen


7) Android Components

  • Activities
  • Services
  • Broadcast Receivers
  • Content Providers


8) Hello World App

  • Creating your first project
  • The manifest file
  • Layout resource
  • Running your app on Emulator


9) Building UI with Activities

  • Activities
  • Views, layouts and Common UI components
  • Creating UI through code and XML
  • Activity lifecycle
  • Intents
  • Communicating data among Activities


10) Advanced UI

  • Selection components (GridView, ListView, Spinner )
  • Adapters, Custom Adapters
  • Complex UI components
  • Building UI for performance
  • Menus
  • Creating custom and compound Views


11) Notifications

  • Toast, Custom Toast
  • Dialogs
  • Status bar Notifications


12) Multithreading

  • Using Java Multithreading classes
  • AsyncTask
  • Handler
  • Post
  • Writing an animated game


13) Styles and Themes

  • Creating and Applying simple Style
  • Inheriting built-in Style and User-defined style
  • Using Styles as themes


14) Resources and Assets

  • Android Resource
  • Using resources in XML and code
  • Localization
  • Handling Runtime configuration changes


15) The intent, Intent Filters, and Broadcast Receivers

  • Role of filters
  • Intent-matching rules
  • Filters in your manifest
  • Filters in dynamic Broadcast Receivers
  • Creating Broadcast receiver
  • Receiving System Broadcast
  • Understanding Broadcast action, category and data
  • Registering Broadcast receiver through the code and through XML
  • Sending Broadcast


16) Data Storage

  • Shared Preferences
  • Android File System
  • Internal storage
  • External storage
  • SQLite
  1. IntroducingSQLite
  2. SQLiteOpenHelper and creating a database
  • Opening and closing a database
  1. Working with cursors Inserts, updates, and deletes
  2. Network


17) Content Providers

  • Accessing built-in content providers
  • Content provider MIME types
  • Searching for content
  • Adding, changing, and removing content
  • Creating content provider
  • Working with content files



  • Overview of services in Android
  • Implementing a Service
  • Service lifecycle
  • Inter-Process Communication (AIDL Services)


19) Multimedia in Android

  • Multimedia Supported audio formats
  • Simple media playback
  • Supported video formats
  • Simple video playback


20) Location Based Services and Google Maps

  • Using Location-Based Services
  • Finding a current location and listening for changes in location
  • Proximity alerts
  • Working with Google Maps
  • Showing google map in an Activity
  • Map Overlays
  • Itemized overlays
  • Geocoder
  • Displaying route on a map


21) Web Services and WebView

  • Consuming web services
  • Receiving HTTP Response (XML, JSON )
  • Parsing JSON and XML
  • Using WebView


22) Sensors

  • How Sensors work
  • Using Orientation and Accelerometer sensors
  • Best practices for performance


23) WiFi

  • Monitoring and managing Internet connectivity
  • Managing active connections
  • Managing WiFi networks


24) Telephony Services

  • Making calls
  • Monitoring data connectivity and activity
  • Accessing phone properties and status
  • Controlling the phone
  • Sending messages


25) Camera

  • Taking pictures
  • Media Recorder
  • Rendering previews


26) Bluetooth

  • Controlling local Bluetooth device
  • Discovering and bonding with Bluetooth devices
  • Managing Bluetooth connections
  • Communicating with Bluetooth


26) More

  • Fragments
  • Material Design
  • Gradle


27) Android Application Deployment

  • Android Application Deployment on a device with Linux and Windows
  • Android Application Deployment on Android Market


Training outcome

  1. Create layouts and menus in android.
  2. Android basic, mobile app market and its architecture.
  3. Work with DDMS, android studio, listeners and other tools.
  4. Application lifecycle and its components.
  5. Design interactive apps with multimedia.
  6. Publish app on the google play store.

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